Fluid-based Simulation of Communication Networks using SSF

Nicol, David
Goldsby, Michael
Johnson, Michael

Abstract

Fluid-based models of communication network traffic consider traffic behavior in terms of packet rates, rather than packet instances. While fluid modeling is com-monly used in mathematical approaches, these often re-quire model simplification. Simulation of fluid models may be used in order to retain necessary model detail; it is beginning to receive some attention in the literature [1, 3, 4, 6, 5]. We provide here a cost-benefit study of such techniques, within a common framework. We describe a simulation tool that targets simulation of communication systems, and its use to simulate fluid-based models. Within the same tool we are able to develop and compare packet-based, and fluid-based models, assess any performance benefits and assess inaccuracies intro-duced. The specific study made here is of networks where traffic is generated as a Modulated Markov Process and is shaped using a Leaky Bucket flow-control mechanism. Switches model FCFS service among all competing flows at output ports. The principle contributions of this paper are to demonstrate fluid simulation in the context of an existing packet-oriented simulator, and to study the per-formance/ accuracy trade-offs between packet-based and fluid-based models.

Keywords

fluid
SSF

Notes

Related Papers

Bibtex

 @inproceedings{nicol.goldsby.johnson_fluid98,
   author = {David Nicol and Michael Goldsby and Michael Johnson},
    title = {Fluid-based Simulation of Communication Networks using {{SSF}}},
  booktitle = {Proceedings of the 1999 European Simulation Symposium},
    month = {October},
     year = {1999}    
}         

Back to Intro By Author By Importance By Keyword By Title By Reference