Liu, Benyuan
Guo, Yang
Kurose, Jim
Towsley, Don
Gong, Weibo
Abstract
Traditional discrete-event packet-level approaches to simulating
computer networks become computationally infeasible as the number
of network nodes or their complexity increases. An alternative
approach, in which packet-level traffic sources are replaced by
fluid sources, has been proposed to address this challenge. In this
paper we compare the amount of computational effort needed to
simulate a network using a packet-level approach versus a fluid-based
approach. We quantitatively characterize the amount of computational
effort needed by each approach using the notion of a simulation 's
event rate, and derive expressions for the event rate of a packet
and fluid flow at both the input and output sides of a queue. We
show that fluid simulation can require less computational effort
for...
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Keywords
discrete event simulation
fluid
performance analysis
large scale network simulation
TSHS
Notes
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Bibtex
@inproceedings{liu.guo_fluid,
author ="Liu, B and Guo, Y and Kurose, J and Towsley, D and Gong, W",
title ="Fluid Simulation of Large Scale Networks: Issues and Tradeoffs",
pages ="2136--2142",
volume ="IV",
booktitle ="Proceedings of the International Conference on
Parallel and Distributed Processing Techniques and Applications",
year ="1999",
documentURL =""
}