Fluid Simulation of Large Scale Networks: Issues and Tradeoffs

Liu, Benyuan
Guo, Yang
Kurose, Jim
Towsley, Don
Gong, Weibo

Abstract

Traditional discrete-event packet-level approaches to simulating computer networks become computationally infeasible as the number of network nodes or their complexity increases. An alternative approach, in which packet-level traffic sources are replaced by fluid sources, has been proposed to address this challenge. In this paper we compare the amount of computational effort needed to simulate a network using a packet-level approach versus a fluid-based approach. We quantitatively characterize the amount of computational effort needed by each approach using the notion of a simulation 's event rate, and derive expressions for the event rate of a packet and fluid flow at both the input and output sides of a queue. We show that fluid simulation can require less computational effort for...

Keywords

discrete event simulation
fluid
performance analysis
large scale network simulation
TSHS

Notes

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Bibtex

 @inproceedings{liu.guo_fluid,
 author      ="Liu, B and  Guo, Y and Kurose, J and Towsley, D and Gong, W",
 title       ="Fluid Simulation of Large Scale Networks: Issues and Tradeoffs",
 pages       ="2136--2142",
 volume      ="IV",
 booktitle   ="Proceedings of the International Conference on
    Parallel and Distributed Processing Techniques and Applications",
 year        ="1999",
 documentURL =""
}

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