Realtime 3D Graphics Programming

Index
Basic 3D Math Covers vectors, matrices, dot product, cross product, matrix multiplication, and any other math needed for 3D programming.
Trasformations All about transformations. Rotations, scaling, translation, with 3x3 and 4x4 matrices, homogeneous coordinates, composing transformations, perhaps quaternions.

This is under construction so don't be suprised if some parts aren't written yet... Sorry.