| Index | |
|---|---|
| Basic 3D Math | Covers vectors, matrices, dot product, cross product, matrix multiplication, and any other math needed for 3D programming. |
| Trasformations | All about transformations. Rotations, scaling, translation, with 3x3 and 4x4 matrices, homogeneous coordinates, composing transformations, perhaps quaternions. |
This is under construction so don't be suprised if some parts aren't written yet... Sorry.